This is just a quick post to address my decision to include Origin Spellbomb and Horizon Spellbomb. A comment left by @obsidiandice put these two cards in better perspective for me. Also taking into consideration advice from Thea Steele (@wmap) to hold onto Memory Jar, I’m readjusting my cube changes for Scars of Mirrodin.
There are also a couple other cards that am going to try and play in the cube for possible inclusion later on.
Nine power for five mana is pretty nice. Sadly, its weakness is that it opens itself and any other Golems you have to many types of removal. On the other hand, it also opens up some fun combat tricks such as Distortion Strike and other pump effects. This card also plays really nicely with metalcraft, which is one reason I’m looking at it – in light of the few metalcraft cards I’m already trying out.
Eight power for seven mana over five creatures. Not as efficient as Precursor Golem, yet it does produce more tokens that can chump block or aid in burning out your opponent through the Battlesphere’s ability. This also single-handedly enables metalcraft.
This is a solid card on its own. It’s a bonus that it can be searched up via Trinket Mage, but that’s not something you can bank on drafting all the time. It’s a nice creature that avoids Sorcery speed creature removal such as Wrath of God.
Hopefully the next time I talk about cubing I’ll have been able to put together some actual drafts. I really need to expand my network of local gamers so I can play more magic, especially the cube.