Scars of Mirrodin Cubed – Update 2

This is just a quick post to address my decision to include Origin Spellbomb and Horizon Spellbomb. A comment left by @obsidiandice┬áput these two cards in better perspective for me. Also taking into consideration advice from Thea Steele (@wmap) to hold onto Memory Jar, I’m readjusting my cube changes for Scars of Mirrodin.

Out goes Origin Spellbomb and Horizon Spellbomb. I’m bringing Memory Jar back. I also finally got my hands on a Molten-Tail Masticore, so this will take the other slot.

There are also a couple other cards that am going to try and play in the cube for possible inclusion later on.

Precursor Golem
Nine power for five mana is pretty nice. Sadly, its weakness is that it opens itself and any other Golems you have to many types of removal. On the other hand, it also opens up some fun combat tricks such as Distortion Strike and other pump effects. This card also plays really nicely with metalcraft, which is one reason I’m looking at it – in light of the few metalcraft cards I’m already trying out.

Myr Battlesphere
Eight power for seven mana over five creatures. Not as efficient as Precursor Golem, yet it does produce more tokens that can chump block or aid in burning out your opponent through the Battlesphere’s ability. This also single-handedly enables metalcraft.

Chimeric Mass
This is a solid card on its own. It’s a bonus that it can be searched up via Trinket Mage, but that’s not something you can bank on drafting all the time. It’s a nice creature that avoids Sorcery speed creature removal such as Wrath of God.

Hopefully the next time I talk about cubing I’ll have been able to put together some actual drafts. I really need to expand my network of local gamers so I can play more magic, especially the cube.

Father, husband, programmer, gamer. Magic: The Gathering enthusiast who enjoys playing and discussing the game with anyone who is willing.

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Posted in Cube, MTG
2 comments on “Scars of Mirrodin Cubed – Update 2
  1. Thea Steele says:

    Awesome, glad to see that Memory Jar is back. Plus the FTV foil is really pretty :)

    I’ve found Chimeric Mass to be really solid. It’s just kind of whatever you need.

    Just a side note: My impression is that you are running only real cards (no proxies). Maybe I’ve missed it, but it might be nice to outline that sort of thing (and any other choices, like un-sets, off-color activations, ect.) so that others can make worthwhile suggestions. For example, there are some cards (like Forcefield) that I’d always recommend for power level reasons, but I don’t think it’s the most efficient way to improve your cube considering the secondary market cost.

  2. Yeah, I’m only running cards I own. I do need to find a succinct way to display that info on cube posts like this. That would probably merit a page of its own. Thanks also for the suggestion of Forcefield. Surprisingly, I hadn’t seen it before! I’m so glad I’m not done discovering old cards!

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