Cube: Mirrodin Besieged – Colorless

Here it is, the last post outlining the changes I’m making to my cube with respect to Mirrodin Besieged. Splitting the posts up like this seems to have worked for me especially well due to the total number of changes I’m making this time around. Usually I don’t have this much shift, but I think it was necessary seeing as I was trying to push aggro and lower the overall curve of each section. The colorless section is including a couple of experiments this time around, and there are a couple slots that I’ve kept pet cards occupying. I will be likely freeing up a couple of those to make room for some of the goodies from New Phyrexia. I’ve also got to decide on whether to bring the Ravnica block signets back, as if I do, I’ll have to make some tough cuts.


Darksteel Colossus » Blightsteel Colossus

Some lists are not running either of these Colossi. I still run Tinker and I’m adding Kuldotha Forgemaster in this update, so there are at least two ways to power a Colossus out without waiting for eleven or twelve mana sources. Maybe it’s not enough, but the Timmy in me just wants to run one of these iron giants. Blightsteel Colossus is coming in in place of the classic Darksteel Colossus because it’s just flat out stronger. I like the art for the Darksteel variation better though. This choice is very much a personal decision. I’ve thought hard about taking it out, and with the cards from New Phyrexia on the horizon, this slot may just be given over to something like Batterskull.

Grafted Wargear » Bonehoard

I think that most of the efficiently costed living weapons are just better than Grafted Wargear as they’re essentially creatures that become equipment when the creature dies. Bonehoard is the strongest living weapon for the cube in Mirrodin Beseiged, but is outclassed by Batterskull in New Phyrexia. I might even prefer Piston Sledge over Grafted Wargear now as it comes directly into play equipped to a creature, and the equip cost is a little more mild of a drawback than the Wargear’s.

Argentum Armor » Precursor Golem

Argentum Armor is too slow without help to see play in many cube decks. I’m removing it here in favor of Precursor Golem as the Golem is a great deal when it comes to mana per power/toughness, and is much more of an aggressive threat than the Armor. While I haven’t been impressed with the Armor in my cube, it’s had a home in constructed in the Quest weenie decks, and may see even more play now that Puresteel Paladin is on the horizon, though it will have to compete with (yes, I’m mentioning it again) Batterskull.

Sword of Vengeance » Sword of Feast and Famine

Sword of Vengeance has a lot of flavor, being Akroma, Angel of Wrath‘s sword. That said, the penultimate sword in the Mirrodin sword cycle, Sword of Feast and Famine is a stronger piece of equipment. I thought about holding out and keeping Sword of Vengeance in until Sword of War and Peace takes the 5th and final sword slot, but ended up deciding to just pull the trigger. No reason to delay the inevitable here.

Black Vise » Perilous Myr

With this change I’m really just trying to move some more of my colorless section into aggressive or utility creatures. Perilous Myr can fit into a lot of decks as he’s a little beater with no drawback. Your opponent kills him, and he either kills one of your opponent’s creatures, or sends two to your opponent’s face. Black Vise can also fit into any deck, but it’s really only good in the early game when player’s hands are stocked with cards. The Vise was great specifically against control decks, as they always like to have a full grip of cards to ensure they can maintain control of the board. I’m really not running too many artifact creatures, so with this update I’m trying to bring more creatures into my list.

Temple Bell » Phyrexian Revoker

With regard to cube, Phyrexian Revoker is a lot more useful than Pithing Needle. Another little beater on the order of Perilous Myr but with a lot more upside. Revoker can shut down planeswalkers, creatures, artifacts… there are so many targets it’s crazy not to include him. He can fit in any deck and provides oft needed utility. Compared to Temple Bell… well, in my mind there’s no comparison. Phyrexian Revoker wins here. I brought in Temple Bell back when I still had Howling Mine and Font of Mythos in my cube list. I removed those a while back, so Temple Bell was already on its way out.

Prophetic Prism » Sphere of the Suns

I think there’s a slight trade-off in this change. I’m gaining much better fixing, in Sphere of Suns, albeit limited in number of uses. Prophetic Prism replaces itself, but only provides mana filtering so you don’t gain that boost in mana that can help put you ahead in the resource race. In the near future I’m considering bringing back the signets from Ravnica block, since I’m not running a powered cube and those can really help power up a non-powered cube. I’ll likely reconsider my removal of Phrophetic Prism at the same time I consider running the signets again.

Phyrexian Processor » Chimeric Mass

I know Phyrexian Processor is a powerful card. My personal experience with it indicates that it requires some definite skill and experience when deciding what amount of life to pay. It can shine when played well. For now though, I’m going to be bringing in Chimeric Mass as it can fit in many different archetypes, both aggressive at one extreme and control at the other.

Darksteel Axe » Sylvok Lifestaff

This change was one that Thea Steele recently made to her list, and it really made sense to me. Sylvok Lifestaff is cheaper to equip and adds some upside to losing the equipped creature. Darksteel Axe is slightly slower and it’s upside of being indestructible really doesn’t matter all that much. Indestructibility is one of those things that matters more on creatures, on permanents that are going to outright win you the game or provide a huge advantage if not answered. Darksteel Axe isn’t a threat on that level. If I was going to run an indestructible equipment now, I’d say that Darksteel Plate fills that roll well. Speaking of that card, it just got interesting alongside Melira, Sylvok Outcast and Phyrexian Unlife.

Jester's Cap » Kuldotha Forgemaster

There are times that Jester’s Cap can be great. However, draft decks in a cube are loaded with too many threats. While you may remove the three worst threats in the very best case, your opponent is likely to have plenty of other ways to win. In its place I’m giving [card]Kuldotha Forgemaster[card] a chance. It’s a solid body for five mana, and it can let you search up any artifact in your deck. However, this metalcraftish ability really requires you to be drafting with artifacts in mind. The Forgemaster may turn out to be subpar in the cube, and I’ll readily admit this is just one of those cards that I put in my “cards to try out” list. As always I’d like it to be good, but the jury is out on that. Have you tested this card out? If so, feel free to share the insight you have gained. I would appreciate having some input on this card.

Father, husband, programmer, gamer. Magic: The Gathering enthusiast who enjoys playing and discussing the game with anyone who is willing.

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