Cube: Return to Ravnica and Magic 2013

Between work and my two kids, I’ve been unable to spend a lot of time with this blog, but I intend to change that. With this update I’ve also updated the theme of the blog, which I will continue to tweak as I am able.

This quick update to my cube list covers changes from both Magic 2013 and Return to Ravnica. I’m giving miracles a shot, as they’ve proven to add an interesting element to the game.


Here I’ve tried to reduce white’s usual color heavy mana costs at the lower end. Historically there’s been a lot of two or three-drops in white that had double white in the mana cost. It’s nice to see cards like Knight of Glory getting printed. The more efficiently costed Ajani is coming in, as well as the two white miracles with the most impact. The big one to come in is the Angel of Serenity. That card is a house.

Ajani Goldmane » Ajani, Caller of the Pride
White Knight » Knight of Glory
Decree of Justice » Entreat the Angels
Hallowed Burial » Terminus
Elspeth Tirel » Angel of Serenity
Knight of Meadowgrain » Precinct Captain


The changes in blue weren’t too drastic. I am pulling little Jace in favor of the new Architect of Thought, since I’m sticking to a maximum of 3 planeswalkers per color. I also tried to bring in some fresh tricks to my cube in the form of Blustersquall and Cyclonic Rift. Talrand just seems like a great fit with blue and its reliance on instants and sorceries so I brought it in as well.

Jace Beleren » Jace, Architect of Thought
Volition Reins » Cyclonic Rift
Djinn of Wishes » Talrand, Sky Summoner
Spiketail Hatchling » Blustersquall


Like white, black seems to have a lot of two drops that have a double black mana cost which Knight of Infamy helps alleviate. I really want my cube to allow people to play their cards and to build the decks they want. My cube really is moving toward a more casual cube environment, as that’s the kind of playing we usually get in, so the cards are slowly moving to fit the play style. While Pack Rat is certainly good enough for the cube, it’s going on my watch list, as I don’t want it to just be a card that comes down on turn two and wins the game every time. If it becomes unfun, it will simply come out.

Dauthi Horror » Knight of Infamy
Life’s Finale » Liliana of the Dark Realms
Nezumi Graverobber » Pack Rat


The big addition to red is Thundermaw Hellkite. The card is just very strong at its casting cost and a lot of fun to play. Earthquake will likely come back in later, as it’s a solid, classic, card for the cube. I just like to mix up the red burn and removal spells so it doesn’t always have to same feel.

Keldon Marauders » Ash Zealot
Kruin Outlaw » Mizzium Mortars
Hammer of Bogardan » Bonfire of the Damned
Ember Hauler » Thundermaw Hellkite
Earthquake » Magmaquake


The changes in green are pretty straightforward. I’m classifying Deathrite Shaman as green, as there are just too many Golgari chagnes to all fit in the multi-color slots. The shaman also feels very green, despite being able to clear graveyards and cause life loss.

Overrun » Thragtusk
Sylvan Ranger » Deathrite Shaman
Blastoderm » Deadbridge Goliath


The changes to the Return to Ravnica guild colors shouldn’t be too surprising. I’m not sure how long Vraska will stay in place, but I like to give planeswalkers a chance.


Wall of Denial » Detention Sphere
Azorius Guildmage » Supreme Verdict


Loxodon Hierarch » Armada Wurm


Nucklavee » Izzet Charm
Call the Skybreaker » Niv-Mizzet, Dracogenius


Shambling Remains » Dreadbore


Spiritmonger » Lotleth Troll
Nath of the Gilt-Leaf » Abrupt Decay
Grave-Shell Scarab » Vraska the Unseen


I’m a big fan of Chromatic Lantern, and the Staff, while good, fit the same mana slot and wasn’t always fun to play against.

Staff of Domination » Chromatic Lantern

Father, husband, programmer, gamer. Magic: The Gathering enthusiast who enjoys playing and discussing the game with anyone who is willing.

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Posted in Cube, MTG

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